What is the Referee System?
“Referee System” can be used to refer to a few different things in the RoboMaster Competition:
- Referee System Modules
- These are the supplied modules that are required to be installed on all the robots for the robots to be eligible to compete. These can include: Speed Monitoring Module, Power Management Module, Video Transmission Module (VTM), etc.
- These have firmware, which needs to be updated before the competition to the current referee system!
- Referee System Server
- This is the server that all the robots and referee player clients will connect to
- It governs the entirety of the game
- Tracks a bunch of statistics and records the First Person Views (FPV) transmitted by the robots
- Can remotely shutdown and enable parts of the robots connected to the server
- Referee System (Player) Client
- This is the computer/client that each driver will connect their controller to, and provides the keyboard and FPV for the driver
- The VTM is connected to this computer
How do these Three Components work with each other?
All 3 of these components are connected to each other through a WiFi server. This WiFi network is specifically configured and emitted by the Referee System Server for all the robot modules and player clients to connect to.
Referee System Hardware Specs
Referee System Software:
- 1v1 and 3v3 Server Software
- 1v1 and 3v3 Client Software
- Referee Module Firmware
- MAKE SURE TEAMS HAVE THIS UPDATED BEFORE COMPETITION DAY!
- Windows OS
- The Server and Client both require Windows to run
Referee System Hardware:
The hardware requirements are currently not “known.” We think the client can run on i5 4 core as a minimum.
We know that the 1v1 Server can be run on a Thinkpad T480s i5-8250U 4 core processor.
Current Hardware We Use:
Client Laptops:
- Aspire Vero
- 12th Gen Intel(R) Core(TM) i5-1235U 1.30 Ghz
- 8 GB RAM
- 64-bit OS, x64-based processor
Server Laptop(s):